Monday, May 25, 2009
Project frozen
Thursday, March 26, 2009
"GIF to View Importer" AGS Plugin
The work on software requirements specification document isn't done yet (my proffessor will kill me) but in the meantie, tired by making documentation only, I decided to code an AGS plugin.
The screenshot, download link and pseudo-manual can be found HERE.
The purpose of the plugin is to import a gif animation (or even image) into AGS, creating sprites for each frame, adding right delays and assembing them into a new view, or view loop in chosen location. I hope it will come in handy and make animation assembling little easier.
Any comments, critique and found issues with the plugin are welcome. You can post them on the forum or here in the comments.
The reason I made the plugin (apart from making AGS users happy) is that it's functionality partly covers "Pixel Rat" AGS plugin.
Now let's get back to documentation *mumbles*.
Sunday, March 8, 2009
Polls concerning the PixelArt editor
I need help with creating user description in requirements specification of my "PixelRat" project (the PixelArt editor). If you consider yourself as a possible future user of "PixelRat" please answer those questions (People not using AGS may not want to answer the question about it).
Monday, March 2, 2009
Digital Introduction
Writing the first page in my new digital diary.
It would be impolite to do this without proper introduction. Therefore here it is.
This blog will be completely dedicated to my software and game development projects. Some of them are made especially for my university, the other ones just for my pleasure.
Currently I'm working on 3 bigger things:
- "PixelRat" - Raster Graphic Editor for "PixelArt" creation. It is my graduate project of quite big, almost commercial size. With some luck it will turn out to be useful tool for me and everyone interested as I intend to release it free of charge. The idea came to me thanks to Adventure Game Studio and some great people on their Forums. I just want to help them all as a way of saying "thank you for beeing there".
- AGS Game (no title) - Currently I'm in colaboration with my close friend Cheb and we just started a game project using the Adventure Game Studio engine/editor. So far things go smoothly. We have detailed script describing early phase of the game, some sprites and even music. Things look much better than my old AGS projects from like 5 years ago.
- My homepage - All this things need to be uploaded somewhere and it's a good oportunity to make a neat homepage. However this blog will still be active even after the page is completed. I like the idea of development progress beeing isolated from the rest.
As most of you probably know (or figured it out) my nick on the AGS forums is SpacePaw so if you want to drop a message feel free to do so. You can also email me at spacepaw@hotmail.com or just make a comment anywhere on this blog.
Also, you need to realize that I have lots of small university projects and some other work over my head so any delays and sudden silences are due to this fact. Nevertheless I'm happy that finally I can aim higher and by doing so make REAL people happy, not only some old university professors.
Thank you all. I wouldn't even think about something that fun and useful if you weren't there.
